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	<title>Acceletron Corporation &#187; iPhone Development Tips</title>
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	<link>http://acceletroncorp.com</link>
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		<title>Use this free app to get your iPhone unique device identifier (UDID)</title>
		<link>http://acceletroncorp.com/2009/02/07/use-this-free-app-to-get-your-iphone-unique-device-identifier-udid/</link>
		<comments>http://acceletroncorp.com/2009/02/07/use-this-free-app-to-get-your-iphone-unique-device-identifier-udid/#comments</comments>
		<pubDate>Sun, 08 Feb 2009 01:12:35 +0000</pubDate>
		<dc:creator>Kevin Rood</dc:creator>
				<category><![CDATA[iPhone Development Tips]]></category>

		<guid isPermaLink="false">http://acceletroncorp.com/?p=27</guid>
		<description><![CDATA[Download it here for free.
]]></description>
			<content:encoded><![CDATA[<p>Download it <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=285691333&#038;mt=8">here</a> for free.</p>
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		<title>Fix for signing ad hoc iPhone applications</title>
		<link>http://acceletroncorp.com/2008/12/11/problem-signing-ad-hoc-iphone-applications/</link>
		<comments>http://acceletroncorp.com/2008/12/11/problem-signing-ad-hoc-iphone-applications/#comments</comments>
		<pubDate>Thu, 11 Dec 2008 22:06:42 +0000</pubDate>
		<dc:creator>Kevin Rood</dc:creator>
				<category><![CDATA[iPhone Development Tips]]></category>
		<category><![CDATA[ad hoc distribution]]></category>

		<guid isPermaLink="false">http://acceletroncorp.com/?p=21</guid>
		<description><![CDATA[This discussion had the solution to a problem we encountered signing ad hoc applications. Our app&#8217;s &#8220;target&#8221; and &#8220;project&#8221; build settings needed to have the same &#8220;Code Signing&#8221; settings applied to enable proper signing of an ad hoc application.  Once these settings were the same, everything worked fine.
Access the &#8220;target&#8221; build settings by going [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.iphonedevsdk.com/forum/iphone-sdk-development/3156-problem-iphone-ad-hoc-distribution-2.html">This discussion</a> had the solution to a problem we encountered signing ad hoc applications. Our app&#8217;s &#8220;target&#8221; and &#8220;project&#8221; build settings needed to have the same &#8220;Code Signing&#8221; settings applied to enable proper signing of an ad hoc application.  Once these settings were the same, everything worked fine.</p>
<p>Access the &#8220;target&#8221; build settings by going to the <em>Project</em> menu, then <em>Edit Active Target &#8220;ABC&#8221;</em>.</p>
<p>Access the &#8220;project&#8221; build settings by going to the <em>Project</em> menu, then <em>Edit Project Settings</em>.</p>
<p>This is a subtle bug, it took some time for us to sort it out.</p>
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		<title>Fix for ad hoc distribution using Windows iTunes</title>
		<link>http://acceletroncorp.com/2008/12/11/ad-hoc-distribution-using-windows-itunes/</link>
		<comments>http://acceletroncorp.com/2008/12/11/ad-hoc-distribution-using-windows-itunes/#comments</comments>
		<pubDate>Thu, 11 Dec 2008 21:30:09 +0000</pubDate>
		<dc:creator>Kevin Rood</dc:creator>
				<category><![CDATA[iPhone Development Tips]]></category>
		<category><![CDATA[ad hoc distribution]]></category>

		<guid isPermaLink="false">http://acceletroncorp.com/?p=13</guid>
		<description><![CDATA[At this point in time it looks like the &#8220;standard&#8221; way to install iPhone applications using ad hoc distribution is completely broken when using Windows iTunes.  There is however a way to get around this problem.  Toward the end of this discussion the solution is mentioned.  To distill it down to what [...]]]></description>
			<content:encoded><![CDATA[<p>At this point in time it looks like the &#8220;standard&#8221; way to install iPhone applications using ad hoc distribution is completely broken when using Windows iTunes.  There is however a way to get around this problem.  Toward the end of <a href="http://discussions.apple.com/thread.jspa?threadID=1617030&#038;tstart=750">this discussion</a> the solution is mentioned.  To distill it down to what we are doing here at Acceletron Corporation, you simply go through the installation process for ad hoc apps using iTunes for the Mac and find the &#8220;.ipa&#8221; file that iTunes generates.  E-mail that file along with the mobile provision file to Windows users.  They can then drag and drop both files onto iTunes for Windows.  It doesn&#8217;t appear to matter what order the files are added to iTunes.  On the next sync the application will be installed.  As long as everything is setup correctly in the mobile provision file and your Xcode project, this should work for Windows users to beta test your apps.</p>
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